Product rankings
Last 30 days of observed Whatnot activity, through 2026-08-11. Search or select a column heading to reorder the table.
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| Rank | Item / Keyword | Revenue | Sales | Trend |
|---|---|---|---|---|
| 1 | Gtd Case Hit | $19,691,509 | 61,452 | -26.31% |
| 2 | Random Team Break | $14,638,947 | 223,750 | 77.86% |
| 3 | Case Topps Chrome | $14,579,678 | 77,101 | -61.06% |
| 4 | Case Hit Floor | $13,559,460 | 44,963 | -19.05% |
| 5 | Sudden Death Auctions | $13,085,369 | 55,348 | 9.12% |
| 6 | Full Case Topps | $11,078,522 | 71,687 | -35.48% |
| 7 | Topps Chrome Basketball | $7,928,608 | 103,123 | -48.24% |
| 8 | Chrome Breakers Delight | $7,337,004 | 24,656 | -82.38% |
| 9 | Case Hit Gtd | $6,639,495 | 10,734 | -34.97% |
| 10 | Topps Chrome Breakers | $6,438,607 | 14,187 | -85.38% |
| 11 | Hit Floor Boxes | $6,398,794 | 29,972 | -16.47% |
| 12 | Topps Chrome Hobby | $6,104,720 | 172,963 | -55.65% |
| 13 | Case Hit 9x | $5,820,948 | 8,235 | 5.44% |
| 14 | Topps Chrome Sapphire | $5,430,702 | 29,401 | 3438.91% |
| 15 | Full Case Break | $4,755,565 | 61,521 | -17.68% |
| 16 | Random Player Break | $4,068,068 | 170,893 | 83.55% |
| 17 | Random Pulls No | $3,902,046 | 267,746 | -9.54% |
| 18 | Topps Chrome Nba | $3,752,539 | 42,049 | -71.87% |
| 19 | Hobby Random Team | $3,460,913 | 59,072 | 85.29% |
| 20 | Half Case Topps | $3,283,301 | 51,700 | -14.6% |
| 21 | Auction Bid Confidence | $3,220,281 | 13,787 | -7.26% |
| 22 | Bid Confidence Fun | $3,190,400 | 12,576 | -7.26% |
| 23 | Topps Chrome Update | $3,134,211 | 97,561 | -80.21% |
| 24 | Luxury Shown Live | $3,040,024 | 7,678 | 15.62% |
| 25 | Delight Full Case | $3,000,281 | 14,253 | -73.34% |
| 26 | Hand No Cancellations | $2,849,679 | 46,545 | 142.14% |
| 27 | Legends Lair Topps | $2,789,788 | 4,115 | 921.05% |
| 28 | Lair Topps Chrome | $2,746,776 | 3,927 | 903.76% |
| 29 | Topps Chrome Delight | $2,678,345 | 12,316 | -89.91% |
| 30 | Topps Chrome Jumbo | $2,673,166 | 29,296 | -62.63% |
| 31 | Break Topps Chrome | $2,648,117 | 67,038 | -62.84% |
| 32 | Rip Till You | $2,579,822 | 75,433 | 53.54% |
| 33 | Till You Hit | $2,578,475 | 75,393 | 53.58% |
| 34 | Screen No Cancellations | $2,571,685 | 37,083 | -18.95% |
| 35 | Slammy Divisional Break | $2,556,570 | 1,464 | 28.82% |
| 36 | Ten Slammy Divisional | $2,552,870 | 1,463 | 29.25% |
| 37 | Nba Topps Chrome | $2,544,830 | 50,098 | -74.84% |
| 38 | Item In Hand | $2,500,603 | 59,712 | 0% |
| 39 | Pulls No Cancels | $2,464,867 | 139,062 | -9.26% |
| 40 | Warehouse No Cancellations | $2,435,459 | 52,386 | -18.18% |
| 41 | Case Hit Guaranteed | $2,390,128 | 10,340 | 12.06% |
| 42 | Sudden Death Singles | $2,361,714 | 117,122 | 30.15% |
| 43 | Breakers Delight Nba | $2,210,625 | 3,752 | -95.52% |
| 44 | Dual Case Topps | $2,143,491 | 4,392 | -80.04% |
| 45 | Case Hit 5k | $2,088,247 | 1,250 | 42.6% |
| 46 | Read Show Notes | $2,069,655 | 147,681 | 40.52% |
| 47 | 1x Topps Chrome | $2,053,251 | 59,560 | -35.71% |
| 48 | Pulls No Cancellations | $2,042,271 | 168,090 | -3.1% |
| 49 | Random Character Break | $1,972,356 | 165,001 | -5.48% |
| 50 | Case Hit Live | $1,915,394 | 28,638 | 253.9% |
| 51 | 5k 5k Floor | $1,906,558 | 983 | 2.92% |
| 52 | Hobby Break Chase | $1,852,967 | 46,717 | 70.13% |
| 53 | Break Random Team | $1,824,325 | 61,694 | -17.27% |
| 54 | Delight Random Team | $1,792,287 | 7,641 | -52.36% |
| 55 | Topps Chrome Cosmic | $1,785,843 | 35,386 | -84.84% |
| 56 | Invicta Pro Diver | $1,746,110 | 43,842 | -60.26% |
| 57 | Hobby Full Case | $1,742,504 | 28,903 | -2.4% |
| 58 | Prizm Football Hobby | $1,735,629 | 10,062 | 7617.2% |
| 59 | 2x Topps Chrome | $1,733,889 | 55,399 | -65.19% |
| 60 | Boxes Random Team | $1,719,341 | 20,180 | 50.5% |
| 61 | Drop No Cancellations | $1,700,205 | 24,274 | 1.56% |
| 62 | Topps Chrome Bk | $1,686,811 | 4,490 | 213.4% |
| 63 | Break Full Case | $1,675,707 | 25,066 | -12.82% |
| 64 | Nike Sb Dunk | $1,674,575 | 7,054 | -24.37% |
| 65 | Shown Screen No | $1,665,165 | 26,818 | -25.87% |
| 66 | Pure Sterling Silver | $1,652,112 | 78,854 | -33.88% |
| 67 | Gtd Ceiling Floor | $1,648,131 | 1,215 | -9.37% |
| 68 | Hit Gtd 5k | $1,636,403 | 780 | -61.6% |
| 69 | Random Team Spin | $1,602,801 | 62,260 | 27.56% |
| 70 | Chrome Hobby Random | $1,600,229 | 64,115 | -47.03% |
| 71 | Player Break List | $1,591,484 | 139,562 | -2.97% |
| 72 | 4k 6k Floor | $1,575,977 | 811 | 35.89% |
| 73 | Sapphire Random Team | $1,569,629 | 3,827 | 264.4% |
| 74 | Case Random Team | $1,567,162 | 5,827 | 77.75% |
| 75 | Case Topps Midnight | $1,555,716 | 11,087 | 0% |
Top-selling Whatnot product statistics from the last 30 days
Here are the leaders and useful comparisons from the tables above. These answers update with each new report.
- Which Whatnot product keyword earned the most revenue?
- Gtd Case Hit $19.7M revenue · 61,452 observed items sold
- Which Whatnot product keyword sold the most items?
- Random Pulls No 267,746 observed items sold · $3.9M revenue
- Which high-volume Whatnot product had the most revenue per observed item?
- Gtd Case Hit $320 per observed item across 61,452 items
- Which top Whatnot product had the strongest trend signal?
- Prizm Football Hobby +7617% trend signal · 10,062 observed items sold
- What did the middle of the top Whatnot product list look like?
- The middle result $2.5M revenue · 35,386 items · $85 revenue per observed item
- How many top Whatnot product rows had a positive trend signal?
- 29 of 75 product rows Within the table shown above
Top-selling Whatnot products by revenue and sales
The table gives the exact values. The charts make the volume, price, and revenue tradeoffs easier to compare.
Top-selling Whatnot products by sales and revenue
Rows farther right sold more. Rows higher up brought in more total revenue.
Bubble size: Average revenue per item
Both axes use log scales so smaller and larger results stay readable together.
Use the upper-right as a shortlist, then check whether the item or the stream format drove the result.
View plotted values
- Gtd Case Hit61.5K sold · $19.7M observed revenue — $320 average revenue / item
- Random Team Break223.8K sold · $14.6M observed revenue — $65 average revenue / item
- Case Topps Chrome77.1K sold · $14.6M observed revenue — $189 average revenue / item
- Case Hit Floor45K sold · $13.6M observed revenue — $302 average revenue / item
- Sudden Death Auctions55.3K sold · $13.1M observed revenue — $236 average revenue / item
- Full Case Topps71.7K sold · $11.1M observed revenue — $155 average revenue / item
- Topps Chrome Basketball103.1K sold · $7.9M observed revenue — $77 average revenue / item
- Chrome Breakers Delight24.7K sold · $7.3M observed revenue — $298 average revenue / item
- Case Hit Gtd10.7K sold · $6.6M observed revenue — $619 average revenue / item
- Topps Chrome Breakers14.2K sold · $6.4M observed revenue — $454 average revenue / item
- Hit Floor Boxes30K sold · $6.4M observed revenue — $213 average revenue / item
- Topps Chrome Hobby173K sold · $6.1M observed revenue — $35 average revenue / item
- Case Hit 9x8.2K sold · $5.8M observed revenue — $707 average revenue / item
- Topps Chrome Sapphire29.4K sold · $5.4M observed revenue — $185 average revenue / item
- Full Case Break61.5K sold · $4.8M observed revenue — $77 average revenue / item
- Random Player Break170.9K sold · $4.1M observed revenue — $24 average revenue / item
- Random Pulls No267.7K sold · $3.9M observed revenue — $15 average revenue / item
- Topps Chrome Nba42K sold · $3.8M observed revenue — $89 average revenue / item
Sales vs. average revenue per item
Rows farther right sold more. Rows higher up earned more revenue per item on average.
Bubble size: Observed revenue
Both axes use log scales so smaller and larger results stay readable together.
Average revenue per item is a blended benchmark. Check exact products, condition, fees, and sourcing cost before buying.
View plotted values
- Gtd Case Hit61.5K sold · $320 average revenue / item — $19.7M observed revenue
- Random Team Break223.8K sold · $65 average revenue / item — $14.6M observed revenue
- Case Topps Chrome77.1K sold · $189 average revenue / item — $14.6M observed revenue
- Case Hit Floor45K sold · $302 average revenue / item — $13.6M observed revenue
- Sudden Death Auctions55.3K sold · $236 average revenue / item — $13.1M observed revenue
- Full Case Topps71.7K sold · $155 average revenue / item — $11.1M observed revenue
- Topps Chrome Basketball103.1K sold · $77 average revenue / item — $7.9M observed revenue
- Chrome Breakers Delight24.7K sold · $298 average revenue / item — $7.3M observed revenue
- Case Hit Gtd10.7K sold · $619 average revenue / item — $6.6M observed revenue
- Topps Chrome Breakers14.2K sold · $454 average revenue / item — $6.4M observed revenue
- Hit Floor Boxes30K sold · $213 average revenue / item — $6.4M observed revenue
- Topps Chrome Hobby173K sold · $35 average revenue / item — $6.1M observed revenue
- Case Hit 9x8.2K sold · $707 average revenue / item — $5.8M observed revenue
- Topps Chrome Sapphire29.4K sold · $185 average revenue / item — $5.4M observed revenue
- Full Case Break61.5K sold · $77 average revenue / item — $4.8M observed revenue
- Random Player Break170.9K sold · $24 average revenue / item — $4.1M observed revenue
- Random Pulls No267.7K sold · $15 average revenue / item — $3.9M observed revenue
- Topps Chrome Nba42K sold · $89 average revenue / item — $3.8M observed revenue
What are the top-selling products on Whatnot?
Gtd Case Hit leads with $19.7M in observed revenue from 61.5K sales. Random Team Break follows at $14.6M. These are strong research leads, not automatic buy recommendations. On Whatnot, some rows describe a break, bundle, giveaway, or show mechanic rather than one standardized product.
The sales-versus-price chart separates rows driven by transaction volume from rows driven by larger ticket sizes. That distinction matters because the sourcing, cash-flow, and fulfillment needs are different.
Which Whatnot products sell in volume or at higher prices?
Random Pulls No has the most observed sales at 267.7K, with about $15 in average revenue per sale. Hit Gtd 5k averages about $2.1K per sale across 780 observed sales.
A fast-moving lower-dollar product needs cheap, repeatable supply and an efficient listing or show workflow. A higher-dollar product needs stronger comp research and usually carries more condition, authenticity, and return risk.
How to validate top-selling Whatnot products
Open the underlying search and check whether the row describes a repeatable item, a bundle, or a seller-specific format. Demand created by a show mechanic may not transfer to the same item in a different presentation.
The dataset shows observed market activity, not profit. Confirm fees, acquisition cost, shipping, and the depth of recent sold comps before buying inventory.