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Top selling products on Whatnot

See top-selling Whatnot product keywords and rising product trends from Resellbot Spy's 30-day live shopping data.

Sales tracked53,141,274
Revenue tracked$1,002,653,560
Shows tracked1,104,676

Product rankings

Last 30 days of observed Whatnot activity, through 2026-08-11. Search or select a column heading to reorder the table.

Swipe sideways to see more columns.

Rank Item / Keyword Revenue Sales Trend
1 Gtd Case Hit $19,691,509 61,452 -26.31%
2 Random Team Break $14,638,947 223,750 77.86%
3 Case Topps Chrome $14,579,678 77,101 -61.06%
4 Case Hit Floor $13,559,460 44,963 -19.05%
5 Sudden Death Auctions $13,085,369 55,348 9.12%
6 Full Case Topps $11,078,522 71,687 -35.48%
7 Topps Chrome Basketball $7,928,608 103,123 -48.24%
8 Chrome Breakers Delight $7,337,004 24,656 -82.38%
9 Case Hit Gtd $6,639,495 10,734 -34.97%
10 Topps Chrome Breakers $6,438,607 14,187 -85.38%
11 Hit Floor Boxes $6,398,794 29,972 -16.47%
12 Topps Chrome Hobby $6,104,720 172,963 -55.65%
13 Case Hit 9x $5,820,948 8,235 5.44%
14 Topps Chrome Sapphire $5,430,702 29,401 3438.91%
15 Full Case Break $4,755,565 61,521 -17.68%
16 Random Player Break $4,068,068 170,893 83.55%
17 Random Pulls No $3,902,046 267,746 -9.54%
18 Topps Chrome Nba $3,752,539 42,049 -71.87%
19 Hobby Random Team $3,460,913 59,072 85.29%
20 Half Case Topps $3,283,301 51,700 -14.6%
21 Auction Bid Confidence $3,220,281 13,787 -7.26%
22 Bid Confidence Fun $3,190,400 12,576 -7.26%
23 Topps Chrome Update $3,134,211 97,561 -80.21%
24 Luxury Shown Live $3,040,024 7,678 15.62%
25 Delight Full Case $3,000,281 14,253 -73.34%
26 Hand No Cancellations $2,849,679 46,545 142.14%
27 Legends Lair Topps $2,789,788 4,115 921.05%
28 Lair Topps Chrome $2,746,776 3,927 903.76%
29 Topps Chrome Delight $2,678,345 12,316 -89.91%
30 Topps Chrome Jumbo $2,673,166 29,296 -62.63%
31 Break Topps Chrome $2,648,117 67,038 -62.84%
32 Rip Till You $2,579,822 75,433 53.54%
33 Till You Hit $2,578,475 75,393 53.58%
34 Screen No Cancellations $2,571,685 37,083 -18.95%
35 Slammy Divisional Break $2,556,570 1,464 28.82%
36 Ten Slammy Divisional $2,552,870 1,463 29.25%
37 Nba Topps Chrome $2,544,830 50,098 -74.84%
38 Item In Hand $2,500,603 59,712 0%
39 Pulls No Cancels $2,464,867 139,062 -9.26%
40 Warehouse No Cancellations $2,435,459 52,386 -18.18%
41 Case Hit Guaranteed $2,390,128 10,340 12.06%
42 Sudden Death Singles $2,361,714 117,122 30.15%
43 Breakers Delight Nba $2,210,625 3,752 -95.52%
44 Dual Case Topps $2,143,491 4,392 -80.04%
45 Case Hit 5k $2,088,247 1,250 42.6%
46 Read Show Notes $2,069,655 147,681 40.52%
47 1x Topps Chrome $2,053,251 59,560 -35.71%
48 Pulls No Cancellations $2,042,271 168,090 -3.1%
49 Random Character Break $1,972,356 165,001 -5.48%
50 Case Hit Live $1,915,394 28,638 253.9%
51 5k 5k Floor $1,906,558 983 2.92%
52 Hobby Break Chase $1,852,967 46,717 70.13%
53 Break Random Team $1,824,325 61,694 -17.27%
54 Delight Random Team $1,792,287 7,641 -52.36%
55 Topps Chrome Cosmic $1,785,843 35,386 -84.84%
56 Invicta Pro Diver $1,746,110 43,842 -60.26%
57 Hobby Full Case $1,742,504 28,903 -2.4%
58 Prizm Football Hobby $1,735,629 10,062 7617.2%
59 2x Topps Chrome $1,733,889 55,399 -65.19%
60 Boxes Random Team $1,719,341 20,180 50.5%
61 Drop No Cancellations $1,700,205 24,274 1.56%
62 Topps Chrome Bk $1,686,811 4,490 213.4%
63 Break Full Case $1,675,707 25,066 -12.82%
64 Nike Sb Dunk $1,674,575 7,054 -24.37%
65 Shown Screen No $1,665,165 26,818 -25.87%
66 Pure Sterling Silver $1,652,112 78,854 -33.88%
67 Gtd Ceiling Floor $1,648,131 1,215 -9.37%
68 Hit Gtd 5k $1,636,403 780 -61.6%
69 Random Team Spin $1,602,801 62,260 27.56%
70 Chrome Hobby Random $1,600,229 64,115 -47.03%
71 Player Break List $1,591,484 139,562 -2.97%
72 4k 6k Floor $1,575,977 811 35.89%
73 Sapphire Random Team $1,569,629 3,827 264.4%
74 Case Random Team $1,567,162 5,827 77.75%
75 Case Topps Midnight $1,555,716 11,087 0%

Top-selling Whatnot product statistics from the last 30 days

Here are the leaders and useful comparisons from the tables above. These answers update with each new report.

Which Whatnot product keyword earned the most revenue?
Gtd Case Hit $19.7M revenue · 61,452 observed items sold
Which Whatnot product keyword sold the most items?
Random Pulls No 267,746 observed items sold · $3.9M revenue
Which high-volume Whatnot product had the most revenue per observed item?
Gtd Case Hit $320 per observed item across 61,452 items
Which top Whatnot product had the strongest trend signal?
Prizm Football Hobby +7617% trend signal · 10,062 observed items sold
What did the middle of the top Whatnot product list look like?
The middle result $2.5M revenue · 35,386 items · $85 revenue per observed item
How many top Whatnot product rows had a positive trend signal?
29 of 75 product rows Within the table shown above

Top-selling Whatnot products by revenue and sales

The table gives the exact values. The charts make the volume, price, and revenue tradeoffs easier to compare.

Top-selling Whatnot products by sales and revenue

Rows farther right sold more. Rows higher up brought in more total revenue.

Bubble size: Average revenue per item

Both axes use log scales so smaller and larger results stay readable together.

Use the upper-right as a shortlist, then check whether the item or the stream format drove the result.

View plotted values
  • Gtd Case Hit61.5K sold · $19.7M observed revenue — $320 average revenue / item
  • Random Team Break223.8K sold · $14.6M observed revenue — $65 average revenue / item
  • Case Topps Chrome77.1K sold · $14.6M observed revenue — $189 average revenue / item
  • Case Hit Floor45K sold · $13.6M observed revenue — $302 average revenue / item
  • Sudden Death Auctions55.3K sold · $13.1M observed revenue — $236 average revenue / item
  • Full Case Topps71.7K sold · $11.1M observed revenue — $155 average revenue / item
  • Topps Chrome Basketball103.1K sold · $7.9M observed revenue — $77 average revenue / item
  • Chrome Breakers Delight24.7K sold · $7.3M observed revenue — $298 average revenue / item
  • Case Hit Gtd10.7K sold · $6.6M observed revenue — $619 average revenue / item
  • Topps Chrome Breakers14.2K sold · $6.4M observed revenue — $454 average revenue / item
  • Hit Floor Boxes30K sold · $6.4M observed revenue — $213 average revenue / item
  • Topps Chrome Hobby173K sold · $6.1M observed revenue — $35 average revenue / item
  • Case Hit 9x8.2K sold · $5.8M observed revenue — $707 average revenue / item
  • Topps Chrome Sapphire29.4K sold · $5.4M observed revenue — $185 average revenue / item
  • Full Case Break61.5K sold · $4.8M observed revenue — $77 average revenue / item
  • Random Player Break170.9K sold · $4.1M observed revenue — $24 average revenue / item
  • Random Pulls No267.7K sold · $3.9M observed revenue — $15 average revenue / item
  • Topps Chrome Nba42K sold · $3.8M observed revenue — $89 average revenue / item

Sales vs. average revenue per item

Rows farther right sold more. Rows higher up earned more revenue per item on average.

Bubble size: Observed revenue

Both axes use log scales so smaller and larger results stay readable together.

Average revenue per item is a blended benchmark. Check exact products, condition, fees, and sourcing cost before buying.

View plotted values
  • Gtd Case Hit61.5K sold · $320 average revenue / item — $19.7M observed revenue
  • Random Team Break223.8K sold · $65 average revenue / item — $14.6M observed revenue
  • Case Topps Chrome77.1K sold · $189 average revenue / item — $14.6M observed revenue
  • Case Hit Floor45K sold · $302 average revenue / item — $13.6M observed revenue
  • Sudden Death Auctions55.3K sold · $236 average revenue / item — $13.1M observed revenue
  • Full Case Topps71.7K sold · $155 average revenue / item — $11.1M observed revenue
  • Topps Chrome Basketball103.1K sold · $77 average revenue / item — $7.9M observed revenue
  • Chrome Breakers Delight24.7K sold · $298 average revenue / item — $7.3M observed revenue
  • Case Hit Gtd10.7K sold · $619 average revenue / item — $6.6M observed revenue
  • Topps Chrome Breakers14.2K sold · $454 average revenue / item — $6.4M observed revenue
  • Hit Floor Boxes30K sold · $213 average revenue / item — $6.4M observed revenue
  • Topps Chrome Hobby173K sold · $35 average revenue / item — $6.1M observed revenue
  • Case Hit 9x8.2K sold · $707 average revenue / item — $5.8M observed revenue
  • Topps Chrome Sapphire29.4K sold · $185 average revenue / item — $5.4M observed revenue
  • Full Case Break61.5K sold · $77 average revenue / item — $4.8M observed revenue
  • Random Player Break170.9K sold · $24 average revenue / item — $4.1M observed revenue
  • Random Pulls No267.7K sold · $15 average revenue / item — $3.9M observed revenue
  • Topps Chrome Nba42K sold · $89 average revenue / item — $3.8M observed revenue

What are the top-selling products on Whatnot?

Gtd Case Hit leads with $19.7M in observed revenue from 61.5K sales. Random Team Break follows at $14.6M. These are strong research leads, not automatic buy recommendations. On Whatnot, some rows describe a break, bundle, giveaway, or show mechanic rather than one standardized product.

The sales-versus-price chart separates rows driven by transaction volume from rows driven by larger ticket sizes. That distinction matters because the sourcing, cash-flow, and fulfillment needs are different.

Which Whatnot products sell in volume or at higher prices?

Random Pulls No has the most observed sales at 267.7K, with about $15 in average revenue per sale. Hit Gtd 5k averages about $2.1K per sale across 780 observed sales.

A fast-moving lower-dollar product needs cheap, repeatable supply and an efficient listing or show workflow. A higher-dollar product needs stronger comp research and usually carries more condition, authenticity, and return risk.

How to validate top-selling Whatnot products

Open the underlying search and check whether the row describes a repeatable item, a bundle, or a seller-specific format. Demand created by a show mechanic may not transfer to the same item in a different presentation.

The dataset shows observed market activity, not profit. Confirm fees, acquisition cost, shipping, and the depth of recent sold comps before buying inventory.